Notify
A simple & elegant notification system.
Installation
Download the Script
Download the script using keymaster.
Add it to your resources
Open the downloaded zip, copy ed_notify
& put it inside your resources.
Start the Script
refresh
start ed_notify
Finally, if everything is right, you can put it inside your server.cfg
as follows:
ensure ed_notify
If you change the resource name, all exports & events will be renamed to new resource name.
ESX Integration
If you want to change the default notification system to ed_notify
, you'll need to replace ESX.ShowNotification
function as follows:
-- ...
function ESX.ShowNotification(message, notifyType, length)
if GetResourceState("ed_notify") ~= "missing" then
exports.ed_notify:push({
title = message,
type = notifyType,
duration = length
})
return
end
print("[^1ERROR^7] ^5ed_notify^7 is Missing!")
end
-- ...
QBCore Integration
If you want to change the default notification system to ed_notify
, you'll need to replace QBCore.Functions.Notify
function as follows:
-- ...
function QBCore.Functions.Notify(text, texttype, length)
if GetResourceState("ed_notify") ~= "missing" then
exports.ed_notify:push({
title = text.text or text,
type = texttype,
description = text.caption,
duration = length
})
return
end
print("[^1ERROR^7] ^5ed_notify^7 is Missing!")
end
-- ...
Don't forget to move your notify configuration from qb-core/config.lua
to
ed_notify/config.lua
.
Configuration
-- https://edeverce.com/scripts/notify
Config = {
---@type "default"|"blue"|"green"|"red"|"rose"|"orange"|"violet"|"yellow"
-- UI theme. See https://edeverce.com/guides/theming for more advanced configuration.
theme = "default",
---@type string
-- Command to open notify settings.
settingsCommand = "notifysettings",
---@type number
-- Default notification duration. Can be overwritten by setting duration when pushing a notification.
defaultDuration = 5000,
---@type "top-left"|"top-center"|"top-right"|"bottom-left"|"bottom-center"|"bottom-right"
-- Default position. Can be overwritten by user's preferences.
defaultPosition = "top-right",
---@type number
-- Default offset (px). Can be overwritten by user's preferences.
defaultOffset = 25,
-- See https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ for keys.
---@type string?
-- Default focus key. Can be set to nil if you don't want to use this feature. Key can be changed by players via key bindings.
defaultFocusKey = "K",
---@type string?
-- Default expand key. Can be set to nil if you don't want to use this feature. Key can be changed by players via key bindings.
defaultExpandKey = "J",
---@type table<string, { icon?: string, color?: string }>
-- Icon is optional, must be a font awesome icon name. Color is optional, must be a HEX value.
-- See https://fontawesome.com/icons for icon names.
customTypes = {
example = {
icon = "fa fa-message",
color = "#6644ff",
},
},
}
Translations = {
focus_description = "Toggle Focus",
expand_description = "Toggle Expand",
settings = "Notification Settings",
settings_description = "Change notification settings.",
settings_theme = "Theme",
settings_theme_description = "Toggle light mode & rich colors.",
settings_theme_toggle_light_mode = "Toggle Light Mode",
settings_theme_toggle_rich_colors = "Toggle Rich Colors",
settings_position = "Position",
settings_position_description = "Side & alignment of notifications.",
settings_position_top_left = "top-left",
settings_position_top_center = "top-center",
settings_position_top_right = "top-right",
settings_position_bottom_left = "bottom-left",
settings_position_bottom_center = "bottom-center",
settings_position_bottom_right = "bottom-right",
settings_offset = "Offset",
settings_offset_description = "Offset of notifications from the edges of screen.",
settings_volume = "Volume",
settings_volume_description = "Volume of notification sound.",
}
Make sure to restart the script after changing one of these files.
API
Push
Pushing a notification:
-- Using exports:
exports.ed_notify:push(options)
-- Using event:
TriggerEvent("ed_notify:push", options)
-- Using exports:
exports.ed_notify:push(source, options)
-- Using event:
TriggerClientEvent("ed_notify:push", source, options)
Prop | Type | Default |
---|---|---|
title | string | - |
id? | string | - |
type? | 'info' | 'success' | 'error' | 'warning' | 'loading' | customType | - |
description? | string | - |
duration? | number | Config.defaultDuration |
Update
Updating a notification:
-- Using exports:
exports.ed_notify:update(options)
-- Using event:
TriggerEvent("ed_notify:update", options)
-- Using exports:
exports.ed_notify:update(source, options)
-- Using event:
TriggerClientEvent("ed_notify:update", source, options)
Prop | Type | Default |
---|---|---|
title | string | - |
id | string | - |
type? | 'info' | 'success' | 'error' | 'warning' | 'loading' | customType | - |
description? | string | - |
duration? | number | - |
Dismiss
Dismissing a notification:
-- Using exports:
exports.ed_notify:dismiss(id)
-- Using event:
TriggerEvent("ed_notify:dismiss", id)
-- Using exports:
exports.ed_notify:dismiss(source, id)
-- Using event:
TriggerClientEvent("ed_notify:dismiss", source, id)
Prop | Type | Default |
---|---|---|
id? | string | - |
Usage
Push
exports.ed_notify:push({
title = "Notification Title",
id = "unique-id",
type = "success",
description = "Notification Description",
duration = 5000
})
Update
exports.ed_notify:update({
title = "Updated Notification Title",
id = "unique-id",
type = "error",
description = "Updated Notification Description",
duration = 2500
})
Dismiss
exports.ed_notify:dismiss("unique-id")