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Five Emergency

Five Emergency is an advanced online police simulation for FiveM that offers a fully immersive law enforcement experience. Players take on the role of police officers and interact with a wide range of in-game systems designed to simulate real-life police duties.

Installation

Download the Script

Download Five Emergency Core (fe-core) using keymaster. Download Five Emergency Assets (fe-assets) using keymaster.

Download the Dependencies

Download the latest oxmysql GitHub

Download the latest ox_lib GitHub.

Download the latest ScaleformUI_Lua GitHub.

Download the latest ScaleformUI_Assets GitHub.

Download the latest Loaf_Headshot GitHub.

Download the latest RPEMOTES-REBORN GitHub.

ScaleformUI_Lua

Delete the example.lua file from the ScaleformUI_Lua folder

ScaleformUI_Lua
example.lua <-- delete this
fxmanifest.lua
ScaleformUI.lua

Import the database

Import the provided database file fiveemergency.sql into your database using your preferred database management tool (e.g., phpMyAdmin, HeidiSQL, or the MySQL CLI).

Server.cfg Configuration

Finally, if everything has been set up correctly, add the following lines to your server.cfg to ensure the required resources are loaded

server.cfg
ensure ScaleformUI_Lua
ensure ScaleformUI_Assets
ensure loaf_headshot
ensure ox_lib
ensure rpemotes-reborn
ensure fe-assets
ensure fe-core
ensure fe-callouts

Make sure that all dependencies are installed before starting the server.

Configuration

Ace Permission Setup

Five Emergency uses ace permissions to control access to certain features. Assign these permissions to users or groups in your server.cfg as needed.

Available Ace Permissions

PermissionDescription
FiveEmergency.AdminGrants full administrative access, including creating and managing departments and bypasses all permission restrictions.
FiveEmergency.DutyAllows toggling duty status using the /duty command without being near a duty point.

Example Usage

server.cfg
## Five Emergency Ace Permissions
add_ace group.admin "FiveEmergency.Admin" allow
add_ace group.admin "FiveEmergency.Duty" allow

Armory

Open the armory.lua file, which you can find in the fe-core/config directory.

fe-core/config/armory.lua
ArmoryConfig = {
    {
        Departments = { 'LSPD', 'SAHP' }, -- Departments that can access this armory (Department Shortname)
        UseRanks = true, -- Whether equipment is restricted based on rank
        PedHash = 's_m_y_cop_01', -- Ped model shown at the armory
        Blip = {
            Enabled = true, -- Show blip on the map
            Name = 'Weapon Armory', -- Blip name
            Sprite = 110, -- Blip icon sprite ID
            Scale = 0.9, -- Blip scale on the map
            Color = 3, -- Blip color ID
            Alpha = 255 -- Blip transparency
        },
        UseArmoryAnimation = true, -- Enable weapon handover animation
        Coordinates = {
            Ped = vector4(454.11, -980.26, 30.69, 90), -- Ped spawn location and heading
            Interaction = vector3(452.26, -980.0, 30.69) -- Position where the player interacts
        },
        Equipment = {
            {
                Ranks = { 'Officer I', 'Officer II' }, -- Allowed ranks
                Label = 'Combat Pistol', -- Display name in menu
                Item = 'WEAPON_COMBATPISTOL', -- Itemname or Weaponname (depending on the framework).
                Amount = 250, -- Number of items or ammo (depending on the framework).
                Type = 'weapon', -- Type of item
                Animation = 'pistol' -- Animation category
            },
            {
                Ranks = { 'Officer I', 'Officer II' },
                Label = 'Carbine Rifle',
                Item = 'WEAPON_CARBINERIFLE',
                Amount = 250,
                Components = {
                    'COMPONENT_AT_AR_SUPP' -- Weapon attachments (e.g., suppressor)
                },
                Type = 'weapon',
                Animation = 'rifle'
            },
            {
                Ranks = { 'Officer I', 'Officer II' },
                Label = 'Armor', -- Bulletproof vest
                Type = 'armor'
            },
            {
                Ranks = { 'Officer I', 'Officer II' },
                Label = 'Ammobox', -- Extra ammunition
                Type = 'ammo'
            },
            {
                Ranks = { 'Officer I', 'Officer II' },
                Label = 'First-Aid-Kit', -- Healing item
                Type = 'heal'
            },
        }
    }
}

To ensure weapon animations work perfectly, make sure the corresponding animation positions match exactly – especially the distance between player and npc must be aligned.

Make sure that all ranks and department shortname names used here already exist and are configured in the MDT. Otherwise, access may not work as expected.

Bodycam & Dashcam

Officers can toggle their bodycam using the /bodycam command. Recordings from the bodycam can be uploaded directly to Fivemanage. To enable bodycam recording and integration, make sure to fill in the required API key in your settings.lua file.

The bodycam is automatically disabled when specifying an inventory item.

All fleet vehicles are equipped with an integrated dashcam by default. If you want to integrate a dashcam into a non-fleet vehicle from another script, use the following export:

exports['fe-core']:registerVehicleDashcam(vehicleNetworkId, {
    departmentId = department.id
})

Replace vehicleNetworkId with the network ID of the vehicle and set the appropriate Department ID.

Dispatches

Five Emergency features a dispatch system that allows employees to join as dispatchers and manage emergency calls for their department. Dispatchers require a specific permission to join as a dispatcher. Each department receives dispatches automatically at intervals defined in config/dispatches.lua.

Dispatch Configuration

Open the dispatches.lua file, which you can find in the fe-core/config directory.

fe-core/config/dispatches.lua
DispatchConfig = {
    AutomaticGeneration = {
        Enabled = true,
        MinIntervalMinutes = 5,
        MaxIntervalMinutes = 10,
    },

    AutoCleanup = {
        Enabled = true,
        UnassignedTimeoutMinutes = 5
    },
}

AutomaticGeneration: Controls whether dispatches are generated automatically and sets the minimum and maximum interval (in minutes) between dispatches for each department.

AutoCleanup: Automatically removes unassigned dispatches after the specified timeout (in minutes).

Exports

Developers can create custom 911 callouts using the provided export Create911Call with the following fields:

  • message (string, max 50 characters): The emergency message.
  • name (string, max 30 characters): The caller's name.
  • streetName (string, optional): The street name for the call location.
  • zoneName (string, optional): The zone name for the call location.

Duty

Open the duty.lua file, which you can find in the fe-core/config directory.

fe-core/config/duty.lua
DutyConfig = {
    Key = 'E',
    Locations = {
        vector3(433.3412, -981.1572, 31.02518), -- First Duty point
		vector3(261.6609, -316.0813, 44.64938), -- Second Duty point
    },
    Marker = {
        Enabled = true,
        Type = 23,
        Scale = vector3(0.9, 0.9, 2.0),
        Color = { R = 255, G = 255, B = 255, A = 255 }
    },
    Blip = {
        Enabled = true,
        Name = 'Duty',
        Sprite = 606,
        Scale = 0.9,
        Color = 3,
        Alpha = 255
    },
}

Garage

Open the garage.lua file, which you can find in the fe-core/config directory.

fe-core/config/garage.lua
GarageConfig = {
    {
        pedHash = 'ig_trafficwarden',
        blip = {
            enabled = true,
            name = 'LSPD Garage',
            sprite = 357,
            scale = 0.9,
            color = 3,
            alpha = 255
        },
        pedAnimation = { enabled = true, dict = 'amb@world_human_hang_out_street@male_c@base', name = 'base' },
        coordinates = {
            interaction = vector4(457.9114, -1017.4764, 28.2777, 85.4488),
            preview = vector4(405.13, -957.99, -99.54, 156.02),
            spawns = {
                vector4(446.0407, -1025.3114, 28.7758, 7.757),
                vector4(442.2809, -1025.9348, 28.7775, 5.2337)
            }
        },
        vehicles = {
            { label = 'Police Cruiser 1', model = 'police',  useRanks = false, departments = { ['LSPD'] = { 'Officer 1' } } },
            { label = 'Police Cruiser 2', model = 'police2', useRanks = false, departments = { ['LSPD'] = { 'Officer 2' } } },
        }
    },
}

Make sure that all ranks and department shortname names used here already exist and are configured in the MDT. Otherwise, access may not work as expected.

General

Open the general.lua file, which you can find in the fe-core/config directory.

This section contains all general configuration settings for the script. Here you can adjust key bindings, language, framework type, and connected resources. You can also configure commands, callout behavior, Discord presence, menu banners, and AI services like ambulance or tow truck. Additionally, it includes settings for the scene menu, panic button, prison drop-off, and drug effects.

fe-core/config/general.lua
GeneralConfig = {}

GeneralConfig.MDT = {
    Key = 'F3',
    Language = 'en',
    Framework = 'standalone', -- 'standalone', 'ndcore', 'qbcore', 'esx', 'ox'
    Inventory = '', -- '', 'qb', 'ox', 'qs'
    Interaction = '', -- '', 'oxtarget'
    DateFormat = 'dd.MM.yyyy HH:mm',
    EmployeeInactiveDays = 30,
}

GeneralConfig.Commands = {
    fdv = { Enabled = true },
    fdp = { Enabled = true },
    fdo = { Enabled = true },
    duty = { Enabled = true }
}

GeneralConfig.Integrations = {
    Target = {
        Enabled = false,
        Resource = 'ox_target' -- 'ox_target'
    }
}

GeneralConfig.Resources = {
    NearestPostal = 'NearestPostal',
}

GeneralConfig.DiscordPresence = {
    Enabled = true,
    ApplicationId = '1392901067943182538',
    BigAsset = { AssetName = 'fe-big', AssetText = 'Five Emergency' },
    SmallAsset = { AssetName = '', AssetText = '' },
    Buttons = {
        { Label = 'Discord', URL = 'https://discord.gg/5emergency' }
    }
}

GeneralConfig.MenuSettings = {
    ArmoryMenu = { hasBanner = true, banner = 'https://i.ibb.co/4Z2hBfZM/armory.png' },
    DutyMenu = { hasBanner = true, banner = 'https://i.ibb.co/PszVSS9T/duty.png' },
    GarageMenu = { hasBanner = true, banner = 'https://i.ibb.co/G45DQVgM/garage.png' },
    LockerMenu = { hasBanner = true, banner = 'https://i.ibb.co/4ZfrqJy3/banner3.png' },
    PedInteractionMenu = { hasBanner = true, banner = 'https://i.ibb.co/LhNXTBLZ/eup-ped.png' },
    SpeedZoneMenu = { hasBanner = true, banner = 'https://i.ibb.co/Lzg61Yzg/speedzone.png' },
    TrunkMenu = { hasBanner = true, banner = 'https://i.ibb.co/wk1WmTs/trunk.webp' },
    EquipmentSelectionMenu = { hasBanner = true, banner = 'https://i.ibb.co/wNJcTqdT/equipment.webp' },
}

GeneralConfig.NotificationSystem = 'scaleformui' -- 'scaleformui', 'ed_notify', 'ox_lib'

GeneralConfig.Emergency = {
	Enabled = true,
	Command = '911'
}

GeneralConfig.SceneMenu = {
	Key = 'F10',
	RangeLimit = 125,
	SpeedLimit = 120
}

GeneralConfig.OnboardComputer = {
	Key = 'PAGEUP',
	Command = 'opentablet'
}

GeneralConfig.Tackle = {
    Enabled = true,
    Keys = {
        Primary = 21, -- LEFT SHIFT
        Secondary = 38 -- E
    },
    Cooldown = 5000
}

GeneralConfig.Panic = {
	Enabled = true,
	Command = 'panic',
	WaypointKey = 'Y',
	MapDisplay = true,
	PanicCooldown = 60,
	BlipCooldown = 120
}

GeneralConfig.PrisonDropOff = {
    Locations = { vector3(1690.91, 2604.96, 45.17) },
    Marker = { Type = 1, Scale = vector3(5.0, 5.0, 2.0), Color = { r = 255, g = 255, b = 255, a = 100 } }
}

GeneralConfig.Drugs = {
    Marijuana = { clipSet = 'move_f@depressed@c', probability = 0.2 },
    Cocaine = { clipSet = 'move_m@swagger@b', probability = 0.2 },
    Heroin = { clipSet = 'move_m@buzzed', probability = 0.2 },
    Methamphetamine = { clipSet = 'move_m@buzzed', probability = 0.2 },
    Ecstasy = { clipSet = 'move_m@swagger@b', probability = 0.2 }
}

Locker

Open the outfits.json file, which you can find in the fe-core/config/data directory.

fe-core/config/data/outfits.json
[
  {
    "Name": "Male LSPD Uniform A",
    "Gender": "Male", // "Male" or "Female"
    "Category": "EUP",
    "Category2": "Los Santos Police Department", // Department name required to see this uniform
    "Hat": "0:0",
    "Glasses": "0:0",
    "Ear": "0:0",
    "Watch": "0:0",
    "Mask": "11:1",
    "Top": "32:1",
    "UpperSkin": "5:1",
    "Decal": "9:1",
    "UnderCoat": "46:1",
    "Pants": "21:1",
    "Shoes": "22:1",
    "Accessories": "5:1",
    "Armor": "0:0",
    "Parachute": "10:1"
  }
]

Uniforms will only be visible to departments listed under Category2. Make sure to enter the exact department name as defined in your MDT.

Services

Five Emergency supports AI services such as ambulance, coroner, mechanic, tow truck and prisoner transport. You can configure these services in the services.lua file found in the fe-core/config directory.

Services can use either freemode peds (customizable) or scenario peds (standard NPC models). For freemode peds, you can specify clothing options using the Drawables and Props fields to customize their appearance.

fe-core/config/services.lua
ServiceConfig = {
    Menu = {
        Enabled = true,
        Key = 'G',
        Command = 'servicemenu',
    },

    -- Services
    Ambulance = {
        Ped = {
            Type = 'ped', -- 'freemode', 'ped'
            Model = 's_m_m_paramedic_01',
            Drawables = {
                [3] = 15,
            },
            Props = {}
        },
        Vehicle = 'ambulance',
        DrivingStyle = 524604,
        ReviveChance = 50,
        TravelDistance = 100.0
    },
    Coroner = {
        Ped = {
            Type = 'ped', -- 'freemode', 'ped'
            Model = 's_m_m_doctor_01',
            Drawables = {
                [3] = 15,
            },
            Props = {}
        },
        Vehicle = 'speedo',
        DrivingStyle = 786603,
        TravelDistance = 100.0
    },
    Mechanic = {
        Ped = {
            Type = 'ped', -- 'freemode', 'ped'
            Model = 's_m_m_autoshop_02',
            Drawables = {
                [3] = 15,
            },
            Props = {}
        },
        Vehicle = 'UtilliTruck3',
        RepairVisualDamage = true,
        DrivingStyle = 786603,
        TravelDistance = 100.0
    },
    Towtruck = {
        Ped = {
            Type = 'ped', -- 'freemode', 'ped'
            Model = 's_m_m_trucker_01',
            Drawables = {
                [3] = 15,
            },
            Props = {}
        },
        Vehicle = 'flatbed',
        DrivingStyle = 786603,
        TravelDistance = 100.0
    },
    Transport = {
        Ped = {
            Type = 'ped', -- 'freemode', 'ped'
            Model = 's_m_y_cop_01',
            Drawables = {
                [3] = 15,
            },
            Props = {}
        },
        Vehicle = 'policet',
        DrivingStyle = 786603,
        TravelDistance = 100.0
    },
}

Exports

Five Emergency provides an export function RequestService that allows developers to request AI services from their own resources.

Available Services:

ServiceDescription
towtruckRequests a tow truck
mechanicRequests a mechanic
ambulanceRequests an ambulance
coronerRequests a coroner
transportRequests prisoner transport

Example:

-- Request a tow truck service
exports['fe-core']:RequestService('towtruck')

-- Request an ambulance
exports['fe-core']:RequestService('ambulance')

Settings

Open the settings.lua file, which you can find in the fe-core/config directory.

Development Settings

Settings.Development enables development features, such as automatically going on duty when joining the server. Set this to true only for testing or development environments.

Discord Integration

You can configure different Discord integrations for each department. This is optional and allows each department to have its own Discord guild, bot token, nickname change setting and allowed roles.

To do this, add entries inside the Departments table in your settings:

If a department is not listed, it will use the global Discord settings.

Whitelisted Domains

Settings.WhitelistedDomains defines which domains are allowed for external links (currently used for ranks, divisions and avatars). Only links from these domains are allowed. For local images (starting with nui://), no whitelist is required.

fe-core/config/settings.lua
Settings = {}

-- Enable development settings (currently only used for going on-duty automatically)
Settings.Development = false

Settings.Discord = {
    Enabled = false,
    Global = {
        GuildId = '',
        BotToken = '',
        NicknameChange = true,
        AllowedRoles = {}
    },
    Departments = {
        LSPD = {
            GuildId = 'YOUR_LSPD_GUILD_ID',
            BotToken = 'YOUR_LSPD_BOT_TOKEN',
            NicknameChange = true,
            AllowedRoles = { '1234567890', '0987654321' }
        },
        -- Add more departments as needed
    }
}

Settings.WhitelistedDomains = {
    'imgur.com',
    'cdn.discordapp.com',
    'media.discordapp.net',
    'ibb.co',
    'i.ibb.co'
}

Trunk

Open the trunk.lua file, which you can find in the fe-core/config directory.

This configuration controls the trunk system for vehicles in Five Emergency. Adjust weights, categories, equipment, props, and pickup settings.

Item Types

  • weapon: Standalone GTA weapons (e.g., WEAPON_PISTOL)
  • item: Inventory items (ox, qb, qs, etc.)
  • armor: Standalone armor (Bulletproof vest)
  • heal: Standalone healing item (First aid kit)
  • spikestrips: Equip and place spike strips
  • policetape: Equip and place police tape
fe-core/config/trunk.lua
TrunkConfig = {
    GlobalTrunkMaxWeight = 50.0,
    VehicleTrunkMaxWeights = {
        ['police'] = 50.0,
        ['police2'] = 50.0,
    },
    EquipmentBagMaxWeight = 15.0,
    EquipmentPickup = {
        Locations = {
            vector3(456.75, -988.64, 30.69)
        },
        Marker = {
            Enabled = true,
            Type = 23,
            Scale = vector3(0.9, 0.9, 2.0),
            Color = { R = 255, G = 255, B = 255, A = 255 }
        }
    },
    Categories = {
        ['Weapons'] = 'Weapons'
    },
    Equipment = {
        {
            Type = 'weapon',
            Title = 'Pistol',
            Item = 'WEAPON_PISTOL',
            Weight = 1.0,
            Ammo = 24,
            Category = 'Weapons'
        },
        {
            Type = 'weapon',
            Title = 'Taser',
            Item = 'WEAPON_STUNGUN',
            Weight = 0.5
        },
        {
            Type = 'armor',
            Title = 'Bulletproof Vest',
            Weight = 5.0
        },
        {
            Type = 'heal',
            Title = 'First Aid Kit',
            Weight = 1.0
        },
        {
            Type = 'spikestrips',
            Title = 'Spike Strips',
            SubTitle = '',
            Weight = 5.0,
        },
        {
            Type = 'policetape',
            Title = 'Police Tape Roll',
            SubTitle = '',
            Weight = 0.3,
        }
    },
    Props = {
        ['Barriers'] = {
            {
                Title = 'Small Traffic Cone',
                Item = 'prop_roadcone02a',
                MaxPickup = 3,
                StopPeds = true,
                Pickup = {
                    Enabled = true,
                    AnimDict = 'missfbi4prepp1',
                    AnimName = '_idle_garbage_man',
                    Position = vector3(0.03, 0.05, -0.28),
                    Rotation = vector3(0, 0, 0)
                }
            },
            {
                Title = 'Large Traffic Cone',
                Item = 'prop_roadcone01a',
                StopPeds = true
            },
            {
                Title = 'Police Barrier',
                Item = 'prop_barrier_work05',
                MaxPickup = 3,
                StopPeds = true,
                Weight = 2.0,
                Pickup = {
                    Enabled = true,
                    AnimDict = 'anim@heists@box_carry@',
                    AnimName = 'idle',
                    Position = vector3(0, -0.11, -1.02),
                    Rotation = vector3(0, 0, 0)
                }
            },
            {
                Title = 'Small Barrier',
                Item = 'prop_barrier_work01c',
                StopPeds = true
            },
            {
                Title = 'Small Barrier (Light)',
                Item = 'prop_barrier_work02a',
                StopPeds = true
            },
            {
                Title = 'Large Barrier',
                Item = 'prop_barrier_work06a',
                StopPeds = true
            },
            {
                Title = "Barrier 'Street Closed",
                Item = 'prop_barrier_work04a',
                StopPeds = true
            },
            {
                Title = "Barrier 'Slow",
                Item = 'prop_barrier_sign_30',
                StopPeds = false
            },
            {
                Title = "Barrier 'Stop",
                Item = 'prop_barrier_sign_stop',
                StopPeds = false
            }
        },
        ['Traffic Signs'] = {
            {
                Title = 'Sign (25mph)',
                Item = 'prop_sign_road_06d',
                StopPeds = false
            },
            {
                Title = 'Sign (35mph)',
                Item = 'prop_sign_road_06e',
                StopPeds = false
            },
            {
                Title = 'Fire Activity Ahead',
                Item = 'prop_barrier_sign_16',
                StopPeds = false
            }
        },
        ['Lighting'] = {
            {
                Title = 'Large Work Light',
                Item = 'prop_worklight_03b',
                StopPeds = false
            },
            {
                Title = 'Small Work Light',
                Item = 'prop_worklight_04d',
                StopPeds = false
            }
        },
        ['Medical'] = {
            {
                Title = 'Medical Bag',
                Item = 'xm_prop_x17_bag_med_01a',
                StopPeds = false
            },
            {
                Title = 'ECG',
                Item = 'prop_ld_case_01',
                StopPeds = false
            },
            {
                Title = 'Field Bed',
                Item = 'gr_prop_gr_campbed_01',
                StopPeds = false
            },
            {
                Title = 'Evidence Marker',
                Item = 'ch_prop_ch_fib_01a',
                StopPeds = false
            }
        },
        ['Miscellaneous'] = {
            {
                Title = 'Tent',
                Item = 'prop_gazebo_02',
                StopPeds = false
            },
            {
                Title = 'Chair',
                Item = 'v_ilev_leath_chr',
                StopPeds = false
            },
            {
                Title = 'Target Black',
                Item = 'gr_prop_gr_target_04a',
                StopPeds = false
            }
        }
    },
    ObjectBlip = {
        Enabled = true,
        Name = 'Object',
        Sprite = 128,
        Color = 0,
        Scale = 0.9
    },
    ObjectPickupAnimation = {
        Dict = 'random@domestic',
        Name = 'pickup_low'
    },
    PickupableProps = {
        [-874338148] = true
    }

}

Guides

Using Local Images

Instead of using external links (e.g. ranks or division icons), you can upload images locally. To do this, follow these steps:

  1. Place your images inside the fe-assets/files directory. You can organize images in subfolders as needed (e.g. fe-assets/files/images/icons/ranks/sergeant.png).
  2. After adding or changing images or folders, restart the fe-assets resource to apply the changes.

Example:

  • Image path: fe-assets/files/images/icons/ranks/sergeant.png
  • Image URL: nui://fe-assets/files/images/icons/ranks/sergeant.png

Instead of using an http(s) link for the icon, you’ll use the Image URL (starting with nui://) as shown above.

You can create as many subfolders as needed to organize your assets.